+hasunit
eventmanual page 38
+hasunit <player> "monster name"
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| player | int | yes | player |
| monster name | str | yes | monster |
Takes 2 arguments.
What it does
True if player has this kind of unit somewhere in the world. Also sets target unit (player -1 = any player)
— modding manual, page 38 (as an event command)