ID tables

The mod format refers to game content by number. These tables list every numeric ID the base game defines, with the name each number refers to — so a line like power 6 2 can be read without digging through the PDF.

Monsters

1851 entries

Every unit and commander in the base game, numbered from 0.

Weapons

935 entries

Weapon and attack numbers, from Fist upwards.

Items

287 entries

Magic item numbers used by item and reward commands.

Rituals

583 entries

Ritual numbers — numbering starts at 1, not 0.

Ritual schools

65 entries

Ritual school (pow) numbers with their names, from Necromancy to the Raksharaja.

Spell paths

68 entries

The combat casting paths a spellweapon command refers to — separate numbering from the ritual schools.

Combat spells

1029 entries

Every combat spell of every path with level, range, damage and area — spells are not moddable, but spellweapon lines are read with this table.

Terrains

356 entries

Terrain and location numbers used by map and event commands.

Terrain groups

115 entries

The negative terrain numbers — each stands for a whole set of terrains, from -1 (anywhere) down.

Classes

30 entries

The playable classes — numbering starts at 1, not 0.

Resources

19 entries

Resource numbers — the number is the position in the game's resource list.

A school argument outside the ritual schools table is most likely not a base-game school — the data comes from an older game version, so newer additions may be missing.