+hasunithere
eventmanual page 38
+hasunithere <player> "monster name"
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| player | int | yes | player |
| monster name | str | yes | monster |
Takes 2 arguments.
What it does
True if player has this kind of unit at current square. Also sets target unit (player -1 = any player)
— modding manual, page 38 (as an event command)