+hasunithere

eventmanual page 38

+hasunithere <player> "monster name"

Arguments

ArgumentTypeRequiredReferences
playerintyesplayer
monster namestryesmonster

Takes 2 arguments.

What it does

True if player has this kind of unit at current square. Also sets target unit (player -1 = any player)

— modding manual, page 38 (as an event command)

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