addmercrec
classmanual page 27
addmercrec "monster name" <chance> <nbr> <gold> <gold die>
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| monster name | str | yes | monster |
| chance | int | yes | — |
| nbr | int | yes | — |
| gold | int | yes | — |
| gold die | int | yes | — |
| arg6 | int | optional | — |
Takes 5–6 arguments.
What it does
Defines one entry in a class's mercenary hiring pool: which monster can be offered, the percentage chance it shows up in an offer, how many units come together, and their cost in gold plus a variable gold-die bonus. Each entry can appear at most once within a given mercenary offer. The base game data also supplies a sixth value beyond the five the manual documents, and its purpose is not clear from the material.
— toolbox note, written from base-game usage
From the base game data
recruitment data
addmercrec "Scout" 10 1 15 10 0
recruitment data
addmercrec "Harpy Scout" 10 1 15 10 0
recruitment data
addmercrec "Black Kobold Murderer" 5 1 10 40 0