addunitrec

classmanual page 27

addunitrec "monster name" <chance> <nbr> <gold> <gold die> <iron>

Arguments

ArgumentTypeRequiredReferences
monster namestryesmonster
chanceintyes—
nbrintyes—
goldintyes—
gold dieintyes—
ironintyes—

Takes 6 arguments.

What it does

Defines one entry in a class's regular unit recruitment list: which monster is recruitable, the percentage chance it is available, how many units can be recruited together, and their cost in gold (with a variable gold-die bonus) and iron.

— toolbox note, written from base-game usage

From the base game data

recruitment data
addunitrec "Ettin" 8 1 50 0 0
recruitment data
addunitrec "Dwarf Arbalest" 100 5 0 0 30
recruitment data
addunitrec "Possessed Longdead Bandar Warrior"100 3 0 0 10

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