addunitrec
classmanual page 27
addunitrec "monster name" <chance> <nbr> <gold> <gold die> <iron>
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| monster name | str | yes | monster |
| chance | int | yes | — |
| nbr | int | yes | — |
| gold | int | yes | — |
| gold die | int | yes | — |
| iron | int | yes | — |
Takes 6 arguments.
What it does
Defines one entry in a class's regular unit recruitment list: which monster is recruitable, the percentage chance it is available, how many units can be recruited together, and their cost in gold (with a variable gold-die bonus) and iron.
— toolbox note, written from base-game usage
From the base game data
recruitment data
addunitrec "Ettin" 8 1 50 0 0
recruitment data
addunitrec "Dwarf Arbalest" 100 5 0 0 30
recruitment data
addunitrec "Possessed Longdead Bandar Warrior"100 3 0 0 10