armor
itemmonsterpages 10, 14
armor <value>
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| value | int | yes | — |
Takes 1 argument.
What it does
Armor value, default 0.
— modding manual, page 10 (as an item command)
This command sets the monster’s armor value, which represents its natural protection or the armor it is wearing. Normal human troops have an armor value of 0. Medium armored human troops have an armor value of 1. Heavily armored human troops like Heavy Infantry have an armor value of 2 and very heavily armored troops like Knights and High Lords have an armor value of 3. Extremely tough monsters like dragons may have an armor value of 4 or more.
— modding manual, page 14 (as a monster command)
From the base game data
item data
armor 3
item data
armor 1
monster data
armor 8