flymode
weaponmanual page 4
flymode <flymode nbr>
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| flymode nbr | int | yes | — |
Takes 1 argument.
What it does
Set this if a projectile should be visible for a ranged attack. See Fly Modes table (page 6). Those marked with an asterisk (*) behave like normal for aoe 1 effects, but with larger aoe they still only create one flying graphical effect. Fireball uses this effect to create a single flying fireball, but with a larger aoe explosion. If using a sprite (flymode 1) then the look value will be used to set the sprite used. See the table Fly Sprites (page 6) for possible sprites to use.
— modding manual, page 4 (as a weapon command)
From the base game data
flymode 1
flymode 6
flymode 12
Interacts with
“Those marked with an asterisk (*) behave like normal for aoe 1 effects, but with larger aoe they still only create one flying graphical effect.”
— flymode's description (manual, page 4)
“If flymode is 1 a fly sprite (see table Fly Sprites, page 6) should be used instead of a look number.”
— flylook's description (manual, page 4)
“Set this if a projectile should be visible for a ranged attack.”
— flymode's description (manual, page 4)