flymode

weaponmanual page 4

flymode <flymode nbr>

Arguments

ArgumentTypeRequiredReferences
flymode nbrintyes—

Takes 1 argument.

What it does

Set this if a projectile should be visible for a ranged attack. See Fly Modes table (page 6). Those marked with an asterisk (*) behave like normal for aoe 1 effects, but with larger aoe they still only create one flying graphical effect. Fireball uses this effect to create a single flying fireball, but with a larger aoe explosion. If using a sprite (flymode 1) then the look value will be used to set the sprite used. See the table Fly Sprites (page 6) for possible sprites to use.

— modding manual, page 4 (as a weapon command)

From the base game data

weapon data
flymode 1
weapon data
flymode 6
weapon data
flymode 12

Interacts with

flying command

“Those marked with an asterisk (*) behave like normal for aoe 1 effects, but with larger aoe they still only create one flying graphical effect.”

— flymode's description (manual, page 4)

flylook command

“If flymode is 1 a fly sprite (see table Fly Sprites, page 6) should be used instead of a look number.”

— flylook's description (manual, page 4)

visible command

“Set this if a projectile should be visible for a ranged attack.”

— flymode's description (manual, page 4)

← All commands