newitem
eventitempages 10, 40
newitem "item name"
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| item name | str | yes | — |
Takes 1 argument.
What it does
This command creates a new magic item.
— modding manual, page 10 (as an item command)
Gives a specific magic item to the target unit.
— modding manual, page 40 (as an event command)
From the base game data
item data
newitem "Obol"
item data
newitem "Bloodstone Armor"
item data
newitem "Pendant of the Desert Emperor"
Interacts with
“Not necessary if you created a new one with newitem.”
— name's description (manual, page 10)