reveal
eventmanual page 39
reveal <player> <radius> <level>
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| player | int | yes | player |
| radius | int | yes | — |
| level | int | yes | — |
Takes 3 arguments.
What it does
Reveals target square to a player or all players (player -1). Radius is in deci-squares, use 5 to only reveal the current target square. Level 1=darkened square, 2=normal seen square, 3=scryed square. This square will fade to dark before the player is playing, so level 1 is probably the only one that makes sense.
— modding manual, page 39 (as an event command)