reveal

eventmanual page 39

reveal <player> <radius> <level>

Arguments

ArgumentTypeRequiredReferences
playerintyesplayer
radiusintyes—
levelintyes—

Takes 3 arguments.

What it does

Reveals target square to a player or all players (player -1). Radius is in deci-squares, use 5 to only reveal the current target square. Level 1=darkened square, 2=normal seen square, 3=scryed square. This square will fade to dark before the player is playing, so level 1 is probably the only one that makes sense.

— modding manual, page 39 (as an event command)

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