stupid

itemmonsterpages 13, 16

stupid

Arguments

Takes no arguments.

What it does

Cannot be controlled by players and will move automatically like an independent unit.

— modding manual, page 16 (as a monster command)

From the base game data

monster data
stupid

Interacts with

followstupid commandlikesterr commandlovesterr commandhatesterr command

The numbered terrain flags (desert1, mines1, swamp2, …) and likesterr / lovesterr / hatesterr steer where the monster wanders when it is an independent or stupid commander; followstupid units tag along with other stupid units.

— manual + base-game usage

desert1 command

“Marks the monster as loving desert terrain: an independent or mindless ("stupid") commander carrying this flag will refuse to move off desert squares.”

— desert1's description (toolbox note)

mines1 command

“Marks the monster as loving mine terrain, so as an independent or stupid commander it will never move away from squares containing mines.”

— mines1's description (toolbox note)

mountain1 command

“Marks the monster as loving mountain terrain, so as an independent or stupid commander it will never move away from squares containing mountains.”

— mountain1's description (toolbox note)

mountain2 command

“Marks the monster as liking mountain terrain, so as an independent or stupid commander it will not wander more than one square from squares containing mountains.”

— mountain2's description (toolbox note)

north1 command

“Marks the monster as loving the far north, so as an independent or stupid commander it will never move away from squares in that region.”

— north1's description (toolbox note)

south1 command

“Marks the monster as loving the south, so as an independent or stupid commander it will never move away from squares in that region.”

— south1's description (toolbox note)

south2 command

“Marks the monster as liking the south, so as an independent or stupid commander it will not wander more than one square from squares in that region.”

— south2's description (toolbox note)

swamp1 command

“Marks the monster as loving swamp terrain, so as an independent or stupid commander it will never move away from squares containing swamp.”

— swamp1's description (toolbox note)

swamp2 command

“Marks the monster as liking swamp terrain, so as an independent or stupid commander it will not wander more than one square from squares containing swamp.”

— swamp2's description (toolbox note)

temple1 command

“Marks the monster as loving temple terrain, so as an independent or stupid commander it will never move away from squares containing a temple.”

— temple1's description (toolbox note)

temple2 command

“Marks the monster as liking temple terrain, so as an independent or stupid commander it will not wander more than one square from squares containing a temple.”

— temple2's description (toolbox note)

void2 command

“Marks the monster as liking void terrain, so as an independent or stupid commander it will not wander more than one square from squares of that type.”

— void2's description (toolbox note)

← All commands