summoning
ritualmanual page 33
summoning
Arguments
Takes no arguments.
What it does
The ritual will summon the monsters specified in a random "string". Use addstring to add up to 15 strings with monsters. The string should be written like these examples:"1d6*Goblin", "c*Captain & 2d6*spearman & 2d4+2*Archer", "Purple Worm". The c* indicates a commander and 2d6 means two 6-sided dice will determine the number of monsters summoned. Dice cannot be combined with commanders.
— modding manual, page 33 (as a ritual command)
From the base game data
ritual data
summoning
Interacts with
“Use addstring to add up to 15 strings with monsters.”
— summoning's description (manual, page 33)