summoning

ritualmanual page 33

summoning

Arguments

Takes no arguments.

What it does

The ritual will summon the monsters specified in a random "string". Use addstring to add up to 15 strings with monsters. The string should be written like these examples:"1d6*Goblin", "c*Captain & 2d6*spearman & 2d4+2*Archer", "Purple Worm". The c* indicates a commander and 2d6 means two 6-sided dice will determine the number of monsters summoned. Dice cannot be combined with commanders.

— modding manual, page 33 (as a ritual command)

From the base game data

ritual data
summoning

Interacts with

addstring command

“Use addstring to add up to 15 strings with monsters.”

— summoning's description (manual, page 33)

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