Twiceborn ritual 25
The complete definition of this ritual in the game's own mod format. Command names link to the reference.
newritual "Twiceborn" descr "With this ritual the Necromancer can ensure that he will not die permanently even if he should be killed due to some unforeseen circumstances. After the Necromancer has been killed, he will rise as a Wight or Ghost, retaining all his necromantic powers and insanity. If the ritual is cast in a citadel, the necromancer will rise as a wight in this citadel when killed. If it is cast in a graveyard, the necromancer will rise on a random graveyard under the Necromancer's control and live as a ghost instead." ritpow 1 level 1 cost 5 30 terr -35 resrestrict 16 benrestrict 67108864 bentarg 67108864 soundfx 57 setvar -70 bentargvar 134217728 updhomeifterr -23 notforpoor noundead
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.