Thieves Guild ritual 559
The complete definition of this ritual in the game's own mod format. Command names link to the reference.
newritual "Thieves Guild" descr "The Guildmaster establishes a Thieves Guild in a settlement with trade value of 1 or more. The Thieves Guild increases income by +1. If captured by an enemy faction the settlement has its income reduced by 2. The thieves guild will produce brigand units in the settlement as well as in all brigand lairs. Multiple thieves guilds will make controlled brigand lairs spawn more brigands. A pirate port with a Thieves Guild occasionally generates a pirate ship that will independently raid and plunder the coastline." ritpow 68 level 1 cost 0 15 cost 15 15 terr -92 enchreqterr -92 soundfx 57 nexttoo addstring "u*Master Thief"
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.