dmg
weaponmanual page 4
dmg <nbr>
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| nbr | int | yes | — |
Takes 1 argument.
What it does
Sets the damage for the weapon. The default value is 0, which makes the weapon a natural weapon whose base damage is determined during monster modding. Note that damage types 12 and 13 require a bitmask value for their special effects. The special afflictions and benefit effects are listed in table Special Afflictions (page 9) and Special Benefits (page 9).
— modding manual, page 4 (as a weapon command)
From the base game data
weapon data
dmg 1
weapon data
dmg 8
weapon data
dmg 20