dmg

weaponmanual page 4

dmg <nbr>

Arguments

ArgumentTypeRequiredReferences
nbrintyes—

Takes 1 argument.

What it does

Sets the damage for the weapon. The default value is 0, which makes the weapon a natural weapon whose base damage is determined during monster modding. Note that damage types 12 and 13 require a bitmask value for their special effects. The special afflictions and benefit effects are listed in table Special Afflictions (page 9) and Special Benefits (page 9).

— modding manual, page 4 (as a weapon command)

From the base game data

weapon data
dmg 1
weapon data
dmg 8
weapon data
dmg 20

Related

← All commands