Baron class 1

The complete definition of this class in the game's own mod format. Command names link to the reference.

newclass
setclassname      "Baron"
classdescr        "The frontiers of the human realm were defended by landowners known as Barons.  Some Barons were warlike and restless.  As humankind spread over Elysium and became dominant, these barons tried to usurp their masters' powers and waged war on their neighbors.  The large, well-trained forces at their disposal made them formidable foes.  They were soon in control of large parts of the human territories.  However, not all humans were content with this.  The sorcerers of Elysium gathered armies of their own and nonhuman warlords called out for vengeance.  The Barons must once again subjugate Elysium.^^The Baron has a wide variety of human troops and huge siege engines at his disposal.  Knights are formidable units who can inflict additional damage by charging enemies in the initial phase of a battle.  Heavy infantry units are strong, but move slowly.  Fast cavalry units under the leadership of mounted commanders work as highly mobile forces.^^The Baron knows how to keep his subjects in line and can cow peasants into obedience.  All farms and villages under the Baron's rule are required to send a levy of soldiers to the Baron each year.  This muster consists of simple spearmen from farms and at least one knight from each village.  Large towns and cities do not contribute soldiers.  The Baron can also form local militias to defend villages and cities.  The larger the settlement, the stronger the militia."
classabdescr      "Starts in a very well fortified castle.^25% increase to gold income.^25% increase to iron income.^Conscription yields soldiers from settlements and ancient forests once every year.^The Baron and High Lords can raise levies (stationary defenders) in villages and towns.^Receives free units from Guard Towers."
hometerr          30
addstartterr      5
addstartterr      6
addstartterr      7
setmaincom        "Baron"
addstartunits     "Spearman" 6
addstartunits     "Longbowman" 5
addstartcom       "High Lord"
addstartunits     "Cavalryman" 5
recherochance     1
recasschance      2
recwizchance      1
townbonusdescr    "mercenaries and magic items"
libbonusdescr     "wizards"
templebonusdescr  "monks"

Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.