Warlock class 12
The complete definition of this class in the game's own mod format. Command names link to the reference.
newclass setclassname "Warlock" classdescr "Warlocks were among the first humans to arrive in Elysium. They discovered Elemental power trapped in the gems found deep in the mountains of the land. By freeing this power, the Warlock can create or attract Elemental spirits to serve him. Rubies contain the blazing power of Fire, diamonds the turbulent power of Air and winds, sapphires the mercurial power of Water and emeralds the enduring power of Earth. When the energies of a large number of gems are released, more powerful feats can be performed.^^The Warlock can call upon a number of very strong and powerful beings to serve him. The Kings and Queens of the Elements are almost as powerful as demon lords and can summon and command lesser Elemental beings. Greater Elemental beings are strong, but often lacking in magical abilities." classabdescr "Starts in a well fortified tower of the elements.^The warlock collects gems from mines.^The warlock can use gems to perform elemental rituals.^Warlocks have different innate powers depending on what element they are associated with." hometerr 29 setmaincom "Warlock of Fire" addstartunits "Spearman" 12 addstartunits "Archer" 5 addstartcom "Warlock's Apprentice" stdtroops 1 recherochance 1 recasschance 2 townbonusdescr "mercenaries and magic items" libbonusdescr "apprentices and wizards" templebonusdescr ""
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.