Demonologist class 3
The complete definition of this class in the game's own mod format. Command names link to the reference.
newclass setclassname "Demonologist" classdescr "The Demonologist is a mage-priest who summons the denizens of the Abyss and the Inferno. The spirits of these realms are powerful and horrible to behold. They crave human flesh and can only be bound to service if they are sated. The greatest of these demons are insatiable and cannot be bound unless the Demonologist is very lucky indeed and the sacrifice is enormous. If the Demonologist fails the binding ritual, the demon will attack and try to devour the weakling human who had the temerity to attempt to rob it of its freedom. Some insane demonologists even try to open gates into the Infernal Realms. Should this happen, the end of the world is near.^^The forces at the Demonologist's disposal are truly powerful. Lesser demons are physically powerful and some of them have magical power the equal of any magic user. Greater demons are even more powerful and the mighty demon lords are practically unequaled in the scope of their magical abilities as well as in physical combat. Many demons use fire to damage their opponents and fire resistant troops in an enemy army may pose a problem for the unwary Demonologist." classabdescr "Starts in a very well fortified citadel.^Demonologists collect sacrifices from hamlets, villages and towns.^Demonologists can use sacrifices to summon and bind demons or open infernal gates." hometerr 23 addstartterr 7 addstartterr 5 addstartterr 6 setmaincom "Demonologist" addstartunits "Swordsman" 8 addstartunits "Crossbowman" 5 addstartcom "Cultist" stdtroops 1 recherochance 1 recasschance 2 townbonusdescr "mercenaries and magic items" libbonusdescr "wizards" templebonusdescr "cultists"
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.