Swamp Guardians ritual 95

The complete definition of this ritual in the game's own mod format. Command names link to the reference.

newritual  "Swamp Guardians"
descr      "This ritual summons some creatures that are suitable for staying in one place and guarding it.  The swamp guardians can only appear in forest or swamplike terrains.  The more fungi used for the ritual, the greater the chance of controlling the creatures that appear."
ritpow     4
level      1
cost       3 10
terr       -10
varcost    50
defctrl    75
aialways   15
summoning
addstring  "Crocodile"
addstring  "(!)Frog Familiar"
addstring  "1d2+1*Slime Mold"
addstring  "2d3*Blood Fungus"
addstring  "2d3*Devil Fungus"
addstring  "2d3*Death Fungus"
addstring  "Blue Giant"
addstring  "Giant Mushroom"
addstring  "Giant Morel"
addstring  "1d3+1*Ochre Jelly"

Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.