Enchanter class 15

The complete definition of this class in the game's own mod format. Command names link to the reference.

newclass
setclassname      "Enchanter"
classdescr        "The Enchanter has learned the art of making constructs.  These constructs are mago-mechanical creations, partly magical, partly mechanical.  There are many types of constructs, such as living statues, animated armor and weapons and great golems.  The constructs are often huge and can withstand massive amounts of damage before being destroyed.  With the help of these enchanted, mechanical giants the Enchanter can crush even the mightiest of armies.  However, these titans are extremely expensive to build, requiring entire mines to construct.  Lesser constructs are not as costly and are more commonly used when building armies.^^The Enchanter will have troops with enormous hit points.  Since it costs vast amounts of money to build these constructs, the enchanter often lacks the funds to pay for regular troops.  However, even a few golems can crush powerful armies.  Constructs do not heal damage suffered in combat, but they have many and varied abilities, making them very powerful."
classabdescr      "Starts in a very well fortified crystal tower.^Can use gold and iron to perform rituals.^Most rituals are very time consuming, but relatively cheap in resources."
hometerr          110
addstartterr      105
addstartterr      105
setmaincom        "Enchanter"
addstartunits     "Swordsman" 10
addstartunits     "Crossbowman" 3
addstartcom       "Enchanter's Apprentice"
stdtroops         1
recherochance     1
recasschance      2
townbonusdescr    "mercenaries and magic items"
libbonusdescr     "apprentices and wizards"
templebonusdescr  ""

Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.