Troll King class 14
The complete definition of this class in the game's own mod format. Command names link to the reference.
newclass setclassname "Troll King" classdescr "The Troll King is the most physically powerful warlord of all, capable of conquering entire towns on his own. His hide is very tough, making him almost immune to attacks from weaker beings like Hoburgs or poorly armed humans. Should the Troll King be wounded, his powers of regeneration allow him to heal at an extraordinary rate during battle just like his main companions, the trolls. All trolls have very keen noses and can detect stealthy units like brigands without trouble.^^The Troll King's mother is a very old and magically proficient crone. She and the goblin shamans under her tutelage can use fungi to perform magic rituals. She can also turn ordinary forests into troll forests where the plants and trees themselves will attack anyone foolish enough to enter the woods. Those who die in troll forests become animated by plants and tree roots and these carrion beasts will wander about and kill anything that gets in their way." classabdescr "The Troll King is very tough.^The Troll King's mother, shamans and witch doctors collect fungi.^Fungi can be used for magic rituals.^Humans recruited at special locations cost twice the gold.^Ancient Forests can be used as citadels." hometerr 32 setmaincom "Troll King" addstartunits "Goblin" 10 addstartunits "Shadow Tree" 1 reqterr 4 classforestcit 1 likesnorth 1 likessouth -2 mercboost -50 humancost 200 recherochance 0 recasschance 0 townbonusdescr "human mercenaries and magic items" libbonusdescr "human wizards" templebonusdescr "shamans"
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.