High Cultist class 19
The complete definition of this class in the game's own mod format. Command names link to the reference.
newclass setclassname "High Cultist" classdescr "The High Cultist is the leader of an entire town of worshipers dedicated to the Great Old Ones. However, regular human sacrifices to weed out the unworthy have left the town with only a small but highly dedicated population. There is a special sea water well in the town where women are encouraged to submerge themselves in the hope of being impregnated by a Great Old One. This never happens, but many women find themselves taken by a Deep One instead. The offspring of such a union will be a hideous fish-like humanoid instead of the noble Starchild everyone hopes for. These half-human hybrids are highly devoted to the cause and will help the cultists spread the influence of the Great Old Ones. The cultists build similar sea water wells in all coastal settlements they conquer and subject the population to their rites, thus gaining the services of the resulting hybrids as soldiers for the High Cultist's armies or as a defensive force for the settlement.^^The High Cultist needs to conquer more settlements to gain sacrifices. They are needed to summon Deep Ones from the depths of the sea and convince them to support the High Cultist's cause. Summoning rituals are always risky and a successful cultist never summons anything that he cannot also kill if things go awry.^^Even though his service to the Great Old Ones has changed him, the High Cultist is ultimately human by nature and unable to grasp that which is required to perform the most difficult rituals. To gain access to such magic, the High Cultist must summon an Old One to continue into the realms where he himself cannot go. Starspawn can use astrology to divine the location of enemies and to open pathways for powerful Horrors to attack them. The Queen of the Deep is an Old One who can summon entire armies from the deep." classabdescr "Gains hybrids from all coastal settlements.^Cultists collect sacrifices from hamlets, villages and larger settlements.^Cultists can use sacrifices to perform rituals.^Cultists are easy to replace as new ones join frequently." hometerr 161 addstartterr 6 setmaincom "High Cultist" addstartunits "Spearman" 8 addstartunits "Crossbowman" 5 addstartcom "Cultist of the Deep" stdtroops 1 recherochance 1 recasschance 2 likescoast 10 townbonusdescr "mercenaries and magic items" libbonusdescr "wizards" templebonusdescr "cultists"
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.