Markgraf class 23

The complete definition of this class in the game's own mod format. Command names link to the reference.

newclass
setclassname      "Markgraf"
classdescr        "The first Markgraf was once one of the richest persons in a Hoburg, but he was bested to the title of Burgmeister.  The Markgraf then decided to withdraw himself from the Hoburgher society altogether, setting up his domain as that of a Graf, modeled on the human Barons.  For a few generations, this remote area of the Hoburgher society was more or less self-sufficient, if a bit leaner than their neighbors.  The Markgraf managed to live well off of his subjects and no renegades survived to tell the tale.  Many Hoburghers of ill repute have found a refuge in the towns of the Markgrafdom as they had already broken with the customs of mainstream Hoburgher society.  As the Markgraf's domains are more barren and worn down than the rest the Hoburg lands, the Markgrafs have tried every means available to improve the lot of their subject and themselves.^^The subjects of the Markgraf are a quiet and suspicious people.  Strangers who come to visit will find that the doors are closed and no one will speak to them in the tavern.  One of the more noteworthy subjects of the Markgraf is the Nekromant, a Hoburgher with an affinity for the necromantic arts.  The Markgraf has seen the potential of using necromancy and put him to work on all kinds of projects.^^Nekromants collect the left hands of dead criminals that can be found in towns and large villages.  These hands are called Hands of Glory and contain power that can be used in necromantic rituals.  The Nekromants can raise the dead to create armies, but risk their sanity in the process.  However, the most important task for a Nekromant is to ensure eternal life for the Markgraf by transforming him into a vampire."
classabdescr      "Hoburghers are small and weak, and move slowly.^Nekromants collect Hands of Glory from large villages and towns.^Nekromants can use Hands of Glory to perform rituals.^Nekromants can raise the dead at the cost of some sanity."
hometerr          1
addstartterr      70
addstartterr      5
addstartterr      248
setmaincom        "Markgraf"
addstartunits     "Hobmark Defender" 5
addstartunits     "Hobmark Soldier" 10
addstartunits     "Hobmark Crossbow" 10
addstartcom       "Nekromant"
reqterr           38
recherochance     1
likesnorth        -1
recasschance      0
townbonusdescr    "human mercenaries and magic items"
libbonusdescr     "nekromants and human wizards"
templebonusdescr  ""

Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.