Sapphire Clockwork Soldier monster 1082
The complete definition of this monster in the game's own mod format. Command names link to the reference.
newmonster "Sapphire Clockwork Soldier" descr "It is quite easy to notice if an approaching Hoburg army contains a Horologist due to the clanking sound of his many Clockwork Soldiers. Though clunky and erratic, they make a very good addition to the army as they can man the first line of battle while the Hoburghers finish their pie and beer snack. ^The constructs are all powered by a large mainspring and a jewel imbued with a certain element. Before battle all constructs have to be wound up and the jewels have to placed in the right place, which is why it is preferable to attack the Hoburg forces by surprise. As everyone knows, the sapphire is connected with the Plane of Water and, when used in a construct, it will shoot forth a jet of ice cold water that paralyzes the victim.^ Being a superstitious lot, the different Barbarians fear the constructs in the Hoburg armies and will likely break if they meet a large group of constructs. During their wars against the Barbarians, the small unwalled village Kopfdorf faced almost certain destruction at the hands of a Barbarian raiding party. While the village elders despaired and tried to find ways to escape, the apprentices of the local workshops together with some farmhands dressed up in discarded bits of clockwork constructs because they could find no armor and moved outside the village to make a desperate last stand. The Barbarians saw the strange and unbendy movement of the metal figures, and assuming that it was an army of constructs, promptly retreated." armor 3 hp 15 str 5 mor 99 mr 5 rank 1 rangedweaponbonus 100 171 meleeweapon 1 8 fireres 100 coldres 100 poisonres 100 sleepres charmres noheal shockres 100 diseaseres pierceres shield inanimate
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.