Ghoul Baron monster 1102

The complete definition of this monster in the game's own mod format. Command names link to the reference.

newmonster    "Ghoul Baron"
descr         "According to a certain ill-reputed doctor, the art of reviving someone is dependent on two factors – memory and hunger. At times a revived corpse will only retain its memory but no willpower in which case it becomes a ghost, none of its previous hungers drives it on and it is just a lingering.  In the opposite case it is just the hunger driving it.  As is easily understood it is difficult to revive a hoburg and have the resulting corpse not being overwhelmed by hunger.  The easiest way to let the subject of the revivification retain some memories would be to start the reanimation process just a few minutes before the subject dies.  As such it is not a popular procedure, but lured by the promise of eternal life and eternal dinners, some of the Markgrafs let themselves be talked into this by the nekromants."
armor         2
hp            5
str           2
mor           4
mr            6
rank          -1
spellweapon   38 1
meleeweapon   -1 698
coldres       100
poisonres     100
undead
sleepres
charmres
diseaseres
allitemslots
power         39 1
eatvillage    1
sensedead     1
mastery       1

Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.