Restless Carcass monster 1613
The complete definition of this monster in the game's own mod format. Command names link to the reference.
newmonster "Restless Carcass" descr "Reanimating a newly dead animal might seem like a good idea. Animals are strong and when reanimated they also become capable of following simple orders. The big drawback is that the stench of the rotting animals is unbearable and it will be impossible to use the dead beast for any tasks that are close to civilization. Thus the wise necromancer uses animals that have been dead for ages and only have bones left." armor 0 hp 11 str 5 mor 99 mr 1 rank 1 meleeweapon 3 14 fast water coldres 100 poisonres 100 undead sleepres charmres noheal diseaseres pierceres inanimate clumsy maxsum 1000
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.