Sentinel monster 992
The complete definition of this monster in the game's own mod format. Command names link to the reference.
newmonster "Sentinel" descr "The caverns of the Pale Ones are littered with statues and sculptures. Every passage is guarded by silent watchers staring at intruders with a stony cyclops eye. Only surprise and shock can describe the reactions of the first explorers to encounter the living Sentinels of the deeper earth. It is still not known how the dim-witted Pale Ones have managed the magical feat of reanimating the Sentinels. Theories range from necromantic possession to pacts with elemental beings. Most of these theories assume that the Pale Ones themselves are not capable of giving the Sentinels life. This position is flawed and may prove disastrous in the future. Recently a castle at our borders was retaken from the Pale Ones. The gates were defended by living statues almost impervious to our swords, but fortunately the Pale Ones were unable to field missile troops, and eventually the statues were smashed and the castle was liberated." armor 3 hp 30 str 6 mor 99 mr 6 rank 1 meleeweapon 3 156 water stationary poisonres 100 sleepres charmres noheal diseaseres slashres pierceres inanimate nametype 51 fireres 50 coldres 50 stonebeing 1 extraeyes -1
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.