Sepulchral monster 997
The complete definition of this monster in the game's own mod format. Command names link to the reference.
newmonster "Sepulchral" descr "According to Dwarven lore, there is a sealed chamber somewhere in the deeper reaches of the earth. It is supposed to be guarded by Ancient Pale Ones armed with glaives with obsidian heads. During our recent excavation of a sealed cave we found a vast tomb filled with statues and mummified corpses of Pale Ones of different sizes. In the deepest part of the tomb was an area where huge mummified Pale Ones in bronze armor and carrying obsidian glaives laid staring at the ceiling above. With the newly gained insight that the Pale Ones practice Necromancy, it is not unlikely that the mummified corpses of these giants are also reanimated. If so, they must have superior knowledge of the deeper earth and should be captured and interrogated by a loyal Necromancer who is able to communicate with the dead. Since the Pale Ones are known to have limited mental faculties, and therefore weak souls, this should prove an easy task, once a loyal Necromancer has been found." armor 3 hp 90 str 9 mor 9 mr 6 rank 1 meleeweapon 14 155 water coldres 100 poisonres 100 undead sleepres charmres diseaseres weaponslots size2x2 extraeyes -1
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.