God of the Sea monster 666
The complete definition of this monster in the game's own mod format. Command names link to the reference.
newmonster "God of the Sea" descr "The druids gathering in the woods revere and command the beasts living there, but there are other powers of the ancient wilds than mere animals. Lost for millennia these ancients are alluded to in the legends of the self proclaimed priests of the wild. Should these beings actually exist and, even worse, be summoned to Elysium, they might pose a threat to our glorious empire and Elysium as we know it.^ The God of the Sea is perhaps the least dangerous of the heathen gods. The druids themselves claim that he sits in his halls in misty Mag Mell and rules over the sea. Since the druids see themselves as priests of the animals it might surprise you that they revere an ancient that claims dominion over the sea, but remember, even fish are animals, and druids can learn to swim even though they seem to reject the idea of a proper bath." armor 2 hp 153 str 10 mor 15 mr 10 rank -1 spellweaponbonus 4 3 spellweaponbonus 43 2 rangedweapon 15 24 meleeweapon 15 2 huge water largeshield weaponslots power 5 3 nametype 37 unique 1 homeplane 7 reformloc 286 primal 1 indwander 12 startitem "Sword of Enfeeblement"
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.