siegeweapon

monstermanual page 15

siegeweapon <dmg> "weapon"

Arguments

ArgumentTypeRequiredReferences
dmgintyes—
weaponstr or intyesweapon

Takes 2 arguments.

What it does

Equips the monster with a siege weapon of this name that has a base damage of <dmg>. This weapon will be used in locations that allow sieges, like cities and castles. Siege weapons are used in the first ten rounds of combat before any normal attacks are made.

— modding manual, page 15 (as a monster command)

From the base game data

monster data
siegeweapon 60 98
monster data
siegeweapon 10 854
monster data
siegeweapon 25 932

Interacts with

walls commandsiegetunnel commandwallkill commandstonekill commandpasswall commanddeployoutside commandmagicwalls command

walls make a location defensible under siege; the wallkill and stonekill weapon flags are the counters (x5 and x2 damage against walls). siegetunnel lets an attacker surface inside the walls, passwall and deployoutside bypass them, and magicwalls stop even ethereal units.

— manual + base-game usage

← All commands