siegeweapon
monstermanual page 15
siegeweapon <dmg> "weapon"
Arguments
| Argument | Type | Required | References |
|---|---|---|---|
| dmg | int | yes | — |
| weapon | str or int | yes | weapon |
Takes 2 arguments.
What it does
Equips the monster with a siege weapon of this name that has a base damage of <dmg>. This weapon will be used in locations that allow sieges, like cities and castles. Siege weapons are used in the first ten rounds of combat before any normal attacks are made.
— modding manual, page 15 (as a monster command)
From the base game data
siegeweapon 60 98
siegeweapon 10 854
siegeweapon 25 932
Interacts with
walls commandsiegetunnel commandwallkill commandstonekill commandpasswall commanddeployoutside commandmagicwalls command
walls make a location defensible under siege; the wallkill and stonekill weapon flags are the counters (x5 and x2 damage against walls). siegetunnel lets an attacker surface inside the walls, passwall and deployoutside bypass them, and magicwalls stop even ethereal units.
— manual + base-game usage