Seal Guard monster 979

The complete definition of this monster in the game's own mod format. Command names link to the reference.

newmonster   "Seal Guard"
descr        "Somewhere in the deeper reaches of the earth there is rumored to be a sealed chamber.  Dwarven lore on the matter is limited, but more comprehensive than the few tidbits gathered from explorers, goblins and captured Pale Ones.  It is clear that some of the Ancient Pale Ones are given exceptional training and weapons made from enchanted obsidian.  The Dwarves claim that they are called Seal Guards by the Pale Ones and that most of them leave their home and wander to the deepest reaches of the earth on a holy quest when their training is done.  We have only encountered a few of these armored giants, and we have never captured one alive, so the mysteries remain.  The recent addition of a thought-reader to the Royal Inquisitive Order is supposed to bring clarity to the matter.  Unfortunately it would seem the thought-reader was read himself, while questioning an Olm prisoner.^ What is known of the Seal Guard is that they are supposed to guard the Sealed Chamber with enchanted weapons to prevent 'corrupted souls' from spreading.  What 'corrupted souls' means we can only speculate."
armor        3
hp           60
str          9
mor          8
mr           6
rank         1
meleeweapon  17 155
water
badsight
weaponslots
size2x2
nametype     51
extraeyes    -1
siegetunnel  5

Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.