Ancient Pale One monster 978
The complete definition of this monster in the game's own mod format. Command names link to the reference.
newmonster "Ancient Pale One" descr "The Pale Ones have very long lifespans. The one captured and held locked up in the dungeon of sir Boyd the Second survived for three generations, despite rough treatment. It was put to display at the yearly summer festival by the Boyds. By the time Castle Boyd was destroyed by the foul magics of Ephagina, the beast was so large it could barely be pushed out of its cell. There are reports of other overgrown Pale Ones, and it is likely that they can survive and grow to become giants if left alone in the deep caverns of the world. While the captive beast was blind and grossly fat, it is likely that an Ancient Pale One living in its natural habitat would be both strong and clever." armor 2 hp 55 str 8 mor 7 mr 6 rank 1 meleeweapon 12 4 water shield badsight weaponslots size2x2 nametype 51 extraeyes -1 siegetunnel 5
Record definition from the base game data (v5.33 extraction), shown with Illwinter's permission. Unaffiliated with Illwinter Game Design.